| 'Eighth Edition Theme: Sky Slam' by webmaster submitted on 8/3/2004 xxx175.118.162|
|17 Island |
1 Sage Owl C
1 Spiketail Hatchling U
1 Fleeting Image R
2 Horned Turtle C
1 Puppeteer U
2 Wind Drake C
1 Phantom Warrior U
1 Aven Fisher C
1 Fighting Drake U
2 Thieving Magpie U
1 Coastal Hornclaw C
1 Air Elemental U
3 Unsummon C
1 Mana Leak C
2 Remove Soul C
1 Dehydration C
1 Urza's Armor R
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|The ''Sky Slam'' deck lets you take control of the game with tricky blue spells, and then your big flying creatures will really deliver a beating. You won't always attack much in the beginning of the game, but by the end, you'll be on top of the world. Blue magic is all about control. Unsummon slows your opponent down by bouncing a creature back to his or her hand. Besides preventing the creature from damaging you, this also makes your opponent waste time paying for the creature again!|
Mana Leak and Remove Soul can stop your opponent's plans outright. Use Mana Leak when your opponent can't pay the extra mana. Don't waste Remove Soul on a tiny creature-you can be sure your opponent will try to drop a bigger threat soon enough. If a big enemy creature does manage to hit the table, you can lock it down withDehydration.
Your creatures can also help you set the pace. Horned Turtle blocks your opponent's ground creatures while your deck gets going. Sage Owl lets you set up what you'll draw for the next four turns. Spiketail Hatchling can make your opponent wait an extra turn to safely play that big spell. Meanwhile, Thieving Magpie and Aven Fisher keep you a few cards ahead of the competition.
Puppeteer can either stop one of your opponent's creatures from attacking or untap one of your tapped creatures to block. Fleeting Image makes a great blocker. You can wait until it deals combat damage, then use its ability to bounce it back your hand. The damage to your opponent's creature still happens, and your Fleeting Image is safe!
Once you get enough lands in play, you can drop your big threats and your big defenders. Urza's Armor helps keep hordes of little creatures at bay while Air Elemental rules the skies. With no way to block all your creatures, your opponent will soon be defeated by the air assault.
|See all decks by: webmaster|
10/3/2004 7:14:50 PM
|sorry to bust your bubble,but gale force in CHK does 5 damage to every creature with flying. G'bye!|
|I hate timmies |
1/17/2005 11:28:11 PM
|Sorry to bust YOUR bubble, but gale force was made LONG after this pre-con was.|
And besides, its a blue deck: Blue can find ways to destroy things like gale force.
Anyways, i am fond of this deck. It is a nice, quaint little deck that annoys people (in my area at least). I particularly like the fact that they put urzas armor in it, although it seems out of place.
4/21/2005 10:51:39 AM
|i agree with I hate timmies. I like the idea of the deck, byt there's just no reason for Urza's Armor to be in here.|
4/21/2005 10:52:18 AM
|ps... Sunburts decks suck! stick with the basics (ex. domain)|
7/10/2005 8:32:39 AM
|Sunburst rox. the fifth dawn set comes with so many ways to get mana, that you dont even hav to wory about not getting all of the colrs! If you add fist of suns (You may pay S,P,I,M,F, other then pay mana cost) In it, thjen you'll have an army of hi leveled creatures!|
8/13/2006 4:40:12 PM
|i like sunburst too|
clear water goblet is the bast
|Mr. drake, ebon drake |
6/10/2007 9:28:53 PM
|this deck has the worst rare's ever|
1/21/2008 9:47:26 AM
|the rares do suck but this deck has some good flying cards. also, i love phantom warrior because i give him neurok stealthsuit and it turns out for a quick win, as long as i counter and bounce-back all my opponents creatures.|
|CNA Training |
12/6/2011 3:24:46 PM
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|Bielizna Sklep |
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|spider repellent |
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